Glossary
Wymagania zaliczenia
This glossary explains some special terms that are used in the lesson and are relevant in the context of games.
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Specjalne | A | Ą | B | C | Ć | D | E | Ę | F | G | H | I | J | K | L | Ł | M | N | Ń | O | Ó | P | Q | R | S | Ś | T | U | V | W | X | Y | Z | Ź | Ż | Wszystkie
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FK | Engine | ||
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An engine is a software platform or framework used by game developers to create, design and run games. A game engine is a collection of tools, libraries and functions that allow developers to create the technical part of a game without having to start from scratch. In most engines, for example, functions for graphics, physics and sound are preserved, as well as often advanced functions. These elements provide a foundation for development on which the entire game can be built. | |||