Glossary
This glossary explains some special terms that are used in the lesson and are relevant in the context of games.
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FK | Asset | ||
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Assets in games refers to resources such as graphics, audio, text, animations and 2D/3D models that are used to create the game. These elements define the game experience and act as building blocks in the engine. Assets make it easier to create a game because they are made to be reusable and can be integrated in multiple parts in a game. | |||
FK | Avatar | ||
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An avatar is a digital representation of a person, character or user in a virtual environment, such as in online games, social media or virtual worlds. Avatars can be customised and usually represent the user on the internet. They can consist of images, 3D models or other graphic elements and allow users to interact and express themselves in the digital world. | |||