Glossary
This glossary explains some special terms that are used in the lesson and are relevant in the context of games.
Sie können das Glossar über das Suchfeld oder das Stichwortalphabet durchsuchen.
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FK | Engine | ||
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An engine is a software platform or framework used by game developers to create, design and run games. A game engine is a collection of tools, libraries and functions that allow developers to create the technical part of a game without having to start from scratch. In most engines, for example, functions for graphics, physics and sound are preserved, as well as often advanced functions. These elements provide a foundation for development on which the entire game can be built. | |||