Glossary
Completion requirements
This glossary explains some special terms that are used in the lesson and are relevant in the context of games.
Browse the glossary using this index
Special | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | ALL
E |
---|
FK | Engine | ||
---|---|---|---|
An engine is a software platform or framework used by game developers to create, design and run games. A game engine is a collection of tools, libraries and functions that allow developers to create the technical part of a game without having to start from scratch. In most engines, for example, functions for graphics, physics and sound are preserved, as well as often advanced functions. These elements provide a foundation for development on which the entire game can be built. | |||