von Florian Kelle - Mittwoch, 6. Dezember 2023, 18:25
A tile is a small, regular graphic element used in computer game development and computer graphics to create textures, backgrounds and game worlds. Tiles are usually square and often have a size of 16x16, 32x32 or similar dimensions. Tiles are arranged in so-called "tilemaps" to create complex environments, levels or game worlds. This allows developers to efficiently design and use recurring patterns in game graphics. Tilesets consist of a collection of different tiles that can represent, for example, floors, walls, obstacles, plants and other elements.