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T

FK

Tile

von Florian Kelle - Mittwoch, 6. Dezember 2023, 18:25
 

A tile is a small, regular graphic element used in computer game development and computer graphics to create textures, backgrounds and game worlds. Tiles are usually square and often have a size of 16x16, 32x32 or similar dimensions. Tiles are arranged in so-called "tilemaps" to create complex environments, levels or game worlds. This allows developers to efficiently design and use recurring patterns in game graphics. Tilesets consist of a collection of different tiles that can represent, for example, floors, walls, obstacles, plants and other elements.


FK

Tilesheet

von Florian Kelle - Mittwoch, 6. Dezember 2023, 18:25
 
A tilesheet is a graphics file that contains a collection of tiles used to design 2D games. These tilesheets are often rectangular grid images consisting of an arrangement of squares or rectangles, where each square or rectangle represents a single tile. Tilesheets are a convenient way to organise multiple tiles into a single file. They are help to efficiently use recurring graphic elements such as floor tiles, walls, characters, objects and other environmental features in games. Instead of separate image files for each tile, they are bundled into one tilesheet, making resource management and loading in games easier.